AoeStats
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Nomad

503677977Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 44m 46s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Portuguese · Netherlands
752
+16
🇳🇱 Saracens · Netherlands
741
+16
🇺🇸 Huns · United States
757
-17
🇧🇷 Khmer · Brazil
737
-16
Player eAPM Actions Feudal Castle Imperial Opening
19 845 18:16 22:22 34:18 ⛏ Fish Boom FC
14 641 14:28 20:48 40:47 ⛏ Fast Castle
13 564 19:18 25:29 31:05 ⛏ Fish Boom FC into Fast Imp
1 27

Resources

Player Food Wood Gold Stone Spent Collected
13,445 17,458 9,970 960 41,833 48,056
14,005 8,360 6,145 1,600 30,110 34,585
7,430 7,871 2,840 305 18,446 20,420
0 275 0 100 375 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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