AoeStats
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Arabia

503677896Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 27m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Romans · Austria
982
+13
🇦🇹 Armenians · Austria
957
+14
🇦🇹 Sicilians · Austria
906
+16
🇦🇷 Franks · Argentina
915
-14
🇦🇺 Maya · Australia
912
-14
🇬🇧 Poles · United Kingdom
893
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,253 11:14 ⚔ Scouts into Archers into Skirms
35 959 10:03
33 914 12:24 17:35 ⚔ FC into Towers
32 884 11:03 20:28 ⚔ M@A into Towers into Skirms
28 757 12:18 19:13 ⛏ Fast Castle
25 696 12:08 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,350 4,057 635 1,005 11,047 12,495
5,595 3,820 995 500 10,910 11,348
5,140 3,575 605 1,375 10,695 12,648
4,815 2,204 1,100 0 8,119 9,260
3,665 3,150 400 825 8,040 8,137
3,955 2,558 185 525 7,223 7,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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