AoeStats
← lancry57

QS Arena

503677585Analyzed
3v3 RM · 4d ago on Sep 1, 2026· 14m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
1018
+14
🇫🇷 Magyars · France
1008
+14
🇫🇷 Byzantines · France
903
+19
🇫🇷 Khmer · France
978
-16
🇫🇷 Franks · France
970
-16
🇨🇴 Vietnamese · Colombia
965
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 360 7:35 ⚔ Scout Rush
Roodey Cumans
20 299 7:25
lancry57 Khmer
19 281 9:39 12:38 ⛏ Fast Castle
Copacabana Franks
19 280 8:52 ⚔ Drush
Tonton Flingueur Byzantines
16 235 8:56 ⚔ Archer Rush
Tutmosis Vietnamese
12 182 7:35 13:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,100 2,395 740 0 7,235 7,504
2,025 3,340 500 0 5,865 6,416
3,125 2,235 150 0 5,510 6,229
2,150 1,850 415 0 4,415 5,593
2,210 1,715 200 30 4,155 5,817
2,220 1,340 250 130 3,940 4,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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