AoeStats
← mehmet.eroztoprak

Team Islands

503677437Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 158m 45s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
702
+13
🇧🇷 Goths · Brazil
683
+29
vs
🇹🇷 Huns · Türkiye
649
-14
🇨🇿 Portuguese · Czechia
640
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 3,842 12:03 20:18 45:42 ⛏ Fish Boom FC
21 3,322 14:35 24:34 49:06 ⚔ Drush into Fish Boom into Fire Galleys
16 2,582 13:15 19:15 41:44 ⛏ Fish Boom FC
14 2,256 19:56 24:41 31:01 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
61,815 72,413 75,055 2,550 211,833 236,595
53,340 52,745 53,300 4,600 163,985 166,356
25,385 53,818 27,883 7,750 114,836 140,997
30,965 49,715 25,335 3,955 109,970 117,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.