AoeStats
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Nomad

503677388Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 8m 30s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Koreans · Russia
1162
+15
🇷🇺 Berbers · Russia
1101
+18
🇷🇺 Huns · Russia
1085
+19
vs
🇬🇧 Celts · United Kingdom
1161
-18
🇦🇹 Goths · Austria
1150
-18
🇹🇷 Magyars · Türkiye
1138
-17
Player eAPM Actions Feudal Castle Imperial Opening
64 543 — — — ⛏ Fish Boom
49 418 — — —
42 353 — — —
17 146 — — —
14 121 — — —
13 108 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 650 0 100 1,850 1,419
950 725 50 100 1,825 1,321
900 675 0 100 1,675 1,118
750 725 0 100 1,575 860
700 475 50 100 1,325 713
700 375 0 100 1,175 646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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