AoeStats
← King Kong

Nomad

503676722Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 55m 32s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Sicilians · Spain
716
+15
🇧🇷 Sicilians · Brazil
637
+18
🇩🇪 Romans · Germany
704
-17
🇷🇺 Chinese · Russia
674
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 1,257 15:17 26:55 ⚔ Fish Boom into Drush into Towers FC
23 1,283 15:18 29:44 45:59 ⚔ Fish Boom into Towers
8 464 17:48 29:22 43:29 ⚔ Towers FC
7 391 13:53 28:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,465 12,700 7,330 3,350 42,845 51,615
14,245 17,754 5,480 2,710 40,189 40,974
15,920 8,190 6,270 4,930 35,310 39,109
5,975 4,629 900 1,045 12,549 13,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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