AoeStats
← Exteme77

Yucatan

503676708Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 56m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Romans · Belgium
902
+13
🇧🇪 Persians · Belgium
784
+19
🇧🇪 Ethiopians · Belgium
720
+21
🇵🇹 Vikings · Portugal
856
-18
🇩🇪 Spanish · Germany
845
-18
🇵🇱 Celts · Poland
826
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,712 11:32 16:49 35:54 ⛏ Fast Castle
27 1,513 13:08 21:20 50:30 ⛏ Fast Castle
25 1,425 11:39 17:28 ⚔ FC into Archers
22 1,261 12:26 23:22 37:18 ⛏ Fish Boom FC
21 1,186 11:20 18:14 36:31 ⛏ Fast Castle
10 547 9:44 18:31 25:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,885 25,090 13,555 3,880 73,410 90,905
23,815 24,716 13,430 3,645 65,606 78,081
20,855 7,755 9,850 3,350 41,810 49,585
16,405 12,495 4,570 4,205 37,675 39,177
13,755 7,383 5,950 2,050 29,138 35,161
12,585 10,925 4,530 950 28,990 34,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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