AoeStats
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Arabia

503676598Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 42m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
781
+14
🇪🇸 Persians · Spain
774
+15
🇬🇧 Bulgarians · United Kingdom
755
-15
🇳🇴 Spanish · Norway
741
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,291 12:42 17:57 ⚔ FC into Scouts
25 1,057 9:23 20:05 41:46 ⚔ Scout Rush
11 468 13:10 22:40 ⛏ Fast Castle
8 340 12:24 17:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,625 8,597 4,175 1,500 27,897 35,944
7,090 9,615 5,645 1,400 23,750 27,897
6,280 2,790 2,060 1,600 12,730 12,980
4,650 3,460 335 950 9,395 10,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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