AoeStats
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Coastal Forest

503676589Analyzed
2v2 RM · 6d ago on Sep 1, 2026· 13m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
924
+18
🇺🇸 Byzantines · United States
911
+19
🇨🇱 Vikings · Chile
981
-19
🇮🇳 Hindustanis · India
970
-18
Player eAPM Actions Feudal Castle Imperial Opening
52 693 8:51 ⚔ Scout Rush
52 683 11:15 ⚔ Drush
46 614 9:59 ⚔ Drush
31 406 11:29 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,375 1,315 50 0 3,740 3,758
2,250 1,153 50 0 3,453 4,323
1,950 595 130 0 2,675 2,930
1,775 805 60 0 2,640 3,256
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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