AoeStats
← Jimi

Yucatan

503676473Analyzed
4v4 RM · 6d ago on Sep 1, 2026· 23m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
1224
+12
🇧🇪 Lithuanians · Belgium
1222
+12
🇩🇪 Huns · Germany
1180
+14
🇨🇦 Burmese · Canada
1170
+15
🇧🇦 Mongols · Bosnia & Herzegovina
1169
-15
🇩🇪 Teutons · Germany
1152
-14
🇩🇪 Tupi · Germany
1130
-13
🇩🇪 Celts · Germany
1127
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 1,188 9:17 22:23 ⚔ Scout Rush
38 880 9:03 22:14 ⚔ Scout Rush
37 849 11:50 ⚔ M@A Rush
29 675 10:29 18:35 ⚔ Scout Rush
27 623 12:56 ⚔ Scout Rush
27 630 15:23
22 518 11:27 19:10
9 218

Resources

Player Food Wood Gold Stone Spent Collected
6,725 2,940 910 0 10,575 10,954
5,255 3,749 350 0 9,354 10,551
5,270 2,640 1,025 100 9,035 9,286
4,450 2,355 695 0 7,500 8,796
3,430 2,301 150 0 5,881 8,787
3,900 1,192 250 90 5,432 6,454
2,505 1,757 50 375 4,687 5,871
1,200 421 50 0 1,671 2,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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