AoeStats
← Lia Engel

Arabia

503676449Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 65m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
448
+17
🇩🇪 Britons · Germany
428
+18
🇧🇪 Teutons · Belgium
479
-18
🇧🇪 Chinese · Belgium
479
-18
Player eAPM Actions Feudal Castle Imperial Opening
20 1,334 13:02 29:05 46:08 ⚔ Scout Rush
19 1,263 11:34 31:16 47:39 ⚔ Scout Rush
13 840 13:16 27:50 48:02
10 681 14:27 26:56 45:29

Resources

Player Food Wood Gold Stone Spent Collected
19,000 18,845 11,570 2,835 52,250 64,655
19,770 14,992 9,825 2,975 47,562 58,823
18,235 14,105 10,170 2,000 44,510 55,577
14,180 9,745 7,190 1,830 32,945 52,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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