AoeStats
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Black Forest

503676286Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 75m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Celts · Slovenia
848
+16
🇹🇷 Persians · Türkiye
823
+17
🇳🇴 Gurjaras · Norway
859
-17
🇳🇴 Spanish · Norway
841
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,831 15:29 19:17 36:35 ⛏ Fast Castle
26 1,979 14:29 19:48 34:38 ⛏ Fast Castle
21 1,604 13:30 19:28 32:33 ⚔ FC into Skirms
13 946 14:13 24:28 38:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
69,565 41,352 32,540 7,210 150,667 168,093
58,205 31,443 37,105 3,030 129,783 141,574
35,175 49,873 25,620 2,045 112,713 145,027
47,105 25,865 29,725 4,180 106,875 114,498
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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