AoeStats
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QS Arena

503675904Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 59m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khmer · India
717
+16
🇸🇪 Khmer · Sweden
676
+18
🇪🇸 Huns · Spain
738
-18
🇪🇸 Bulgarians · Spain
685
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 1,183 10:12 15:56 30:09 ⛏ Fast Castle
18 1,080 7:10 17:25 33:32 ⛏ Fast Castle
16 962 11:18 22:17 32:44 ⚔ Drush FC
14 856 9:27 18:56 28:09 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
44,675 13,390 9,590 3,560 71,215 99,760
30,280 17,330 13,395 4,040 65,045 72,257
27,225 11,580 18,725 2,900 60,430 72,922
22,150 10,165 11,130 1,450 44,895 49,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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