AoeStats
← jochemDarkKnightOfSorrow

Four Lakes

503675760Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 52m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Magyars · Netherlands
926
+15
🇳🇱 Armenians · Netherlands
844
+19
🇫🇷 Malay · France
911
-17
🇫🇷 Cumans · France
903
-17
Player eAPM Actions Feudal Castle Imperial Opening
19 1,025 12:40 18:29 35:06 ⛏ Fish Boom FC
19 1,023 11:59 21:22 ⛏ Fast Castle
14 718 12:43 26:52 ⛏ Fast Castle
12 640 10:53 23:15 52:35 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
16,185 8,925 10,565 3,270 38,945 40,805
21,985 9,483 6,910 400 38,778 51,436
10,135 6,820 2,860 1,700 21,515 25,067
9,395 6,690 1,430 1,425 18,940 20,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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