AoeStats
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Coastal Forest

503675683Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 66m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
879
+12
🇹🇷 Khitans · Türkiye
866
+13
🇩🇪 Spanish · Germany
837
+14
🇦🇷 Dravidians · Argentina
805
-13
🇩🇪 Teutons · Germany
789
-13
🇲🇽 Maya · Mexico
774
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,937 11:47 18:54 32:49 ⚔ Skirmisher Rush
28 1,837 10:35 19:43 35:27 ⛏ Fish Boom FC
25 1,654 11:54 20:07 34:18 ⛏ Fish Boom FC
25 1,653 12:06 21:46 35:04 ⛏ Fast Castle
23 1,542 12:16 21:11 34:18 ⛏ Fast Castle
19 1,235 14:43 23:53 37:23 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
35,080 35,525 30,295 3,780 104,680 120,015
36,955 26,720 16,880 950 81,505 94,363
23,570 28,410 19,500 5,205 76,685 99,129
28,210 22,920 22,235 2,300 75,665 87,265
29,125 22,090 17,745 4,040 73,000 82,929
28,235 13,705 18,750 5,235 65,925 93,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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