AoeStats
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Four Lakes

503675309Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 38m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Slavs · Germany
867
+13
🇬🇧 Celts · United Kingdom
844
+14
🇬🇧 Italians · United Kingdom
813
+15
🇫🇷 Koreans · France
796
+16
🇹🇷 Franks · Türkiye
867
-18
🇧🇷 Byzantines · Brazil
804
-15
🇨🇱 Turks · Chile
804
-15
🇹🇷 Persians · Türkiye
729
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 1,316 11:39 23:20 35:17 ⚔ Fish Boom into Scouts
30 1,156 11:02 20:50 ⚔ Archers FC
24 932 10:07 19:51 34:13 ⛏ Fish Boom FC
20 753 12:30 19:15 31:36 ⛏ Fast Castle
17 651 10:31 17:24 ⛏ Fast Castle
13 498 17:12 21:54 35:32 ⛏ Fast Castle
11 402 12:26 29:24
1 20

Resources

Player Food Wood Gold Stone Spent Collected
13,010 10,970 4,795 1,050 29,825 34,322
15,765 10,070 1,725 1,550 29,110 33,969
11,685 7,855 4,770 750 25,060 31,404
10,560 5,415 3,980 2,150 22,105 23,453
6,555 7,220 2,460 1,005 17,240 19,379
6,605 6,360 1,050 1,600 15,615 16,816
7,280 4,640 550 850 13,320 15,086
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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