AoeStats
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QS Arena

503675205Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 49m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1071
+19
🇩🇪 Khmer · Germany
1071
+19
🇦🇷 Cumans · Argentina
1162
-20
🇨🇭 Romans · Switzerland
1100
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 2,304 8:21 12:31 32:58 ⛏ Fast Castle
36 1,780 7:12 18:19 32:58 ⛏ Fast Castle
23 1,170 9:15 13:28 30:16 ⛏ Fast Castle
17 851 9:24 12:13 40:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,320 17,340 20,830 1,500 63,990 65,761
20,440 23,610 12,445 2,250 58,745 60,107
16,330 16,470 12,635 2,355 47,790 57,748
11,950 17,123 6,645 4,205 39,923 66,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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