AoeStats
← VonDevil

Arabia

503675139Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 29m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
1003
+14
🇦🇷 Vietnamese · Argentina
970
+16
vs
🇦🇷 Mongols · Argentina
973
-15
🇦🇷 Japanese · Argentina
953
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 1,465 8:26 27:06 — ⚔ Archer Rush
28 806 10:30 — — ⚔ Skirms into Archers
26 768 11:07 — — ⚔ M@A into Skirms
23 677 10:42 26:31 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,820 5,060 2,290 0 12,170 14,244
5,050 3,035 765 250 9,100 11,893
3,585 3,035 1,495 125 8,240 8,240
2,585 3,095 280 500 6,460 7,150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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