AoeStats
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Arabia

503674855Analyzed
1v1 RM · 8d ago on Sep 1, 2026· 32m 43s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
750
+16
🇲🇽 Byzantines · Mexico
745
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 657 9:57 21:00 ⚔ Scout Rush
19 631 12:45 22:50 28:37 ⚔ FC into Skirms into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
9,900 6,225 4,035 200 20,360 22,938
7,070 4,984 1,930 1,830 15,814 17,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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