AoeStats
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QS Arena

503674722Analyzed
3v3 RM · 6d ago on Sep 1, 2026· 55m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Turks · France
1096
+18
🇸🇰 Japanese · Slovakia
1095
+18
🇨🇳 Persians · China
1084
+18
🇦🇷 Maya · Argentina
1148
-19
🇺🇸 Lithuanians · United States
1147
-19
🇦🇷 Italians · Argentina
1112
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,430 8:19 12:10 ⛏ Fast Castle
26 1,438 7:41 13:12 28:35 ⛏ Fast Castle
24 1,319 8:14 13:19 25:02 ⛏ Fast Castle
23 1,295 10:28 14:51 19:51 ◆ FC into Fast Imp
23 1,270 7:34 14:17 30:21 ⛏ Fast Castle
10 537 9:01 13:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,285 13,500 24,620 2,250 80,655 87,184
21,270 25,980 24,220 3,230 74,700 84,218
26,075 18,555 13,320 1,700 59,650 62,257
17,205 12,070 9,770 930 39,975 43,826
10,275 13,565 4,490 1,500 29,830 32,653
8,870 8,770 1,825 330 19,795 22,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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