AoeStats
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Team Islands

503674449Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 20m 5s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Malay · Netherlands
1310
+19
🇩🇰 Vikings · Denmark
1310
+19
🇫🇷 Bengalis · France
1467
-23
🇫🇷 Italians · France
1266
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 1,013 10:42 ⛏ Fish Boom into Galleys
49 976 10:40 ⛏ Fish Boom into Galleys FC
36 716 9:57 19:58 ⛏ Fish Boom into Galleys FC
31 619 9:09 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
4,075 3,945 1,030 0 9,050 9,786
2,775 4,880 1,240 0 8,895 10,410
3,175 4,035 690 0 7,900 8,792
3,175 3,975 725 0 7,875 8,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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