AoeStats
← Immortal The First

Team Islands

503674447Analyzed
2v2 RM · 5d ago on Sep 1, 2026· 86m 23s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1087
+15
🇮🇳 Bohemians · India
1025
+18
🇹🇷 Vietnamese · Türkiye
1069
-17
🇩🇪 Burgundians · Germany
1051
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 4,316 11:16 18:52 31:10 ⛏ Fish Boom into Galleys FC
44 3,836 10:11 14:46 33:56 ⛏ Fast Castle
26 2,280 11:10 15:39 31:10 ⛏ Fast Castle
21 1,853 11:11 21:44 35:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,690 55,730 39,070 4,850 138,340 157,643
59,075 33,107 26,915 1,700 120,797 128,270
40,040 43,925 21,305 4,400 109,670 125,368
21,700 47,990 28,500 4,200 102,390 132,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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