AoeStats
← Kallemann

Nomad

503674067Analyzed
3v3 RM · 7d ago on Sep 1, 2026· 51m 38s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1570
+7
🇳🇱 Celts · Netherlands
1430
+12
🇬🇧 Armenians · United Kingdom
1061
+27
🇩🇪 Koreans · Germany
1405
-18
🇩🇪 Persians · Germany
1367
-17
🇬🇧 Wu · United Kingdom
1254
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,191 14:11 18:41 49:07 ⚔ Fish Boom into Drush FC
40 2,086 14:23 18:44 47:11 ⛏ Fish Boom FC
36 1,834 12:59 16:59 ⛏ Fish Boom FC
35 1,807 13:14 17:30 ⛏ Fish Boom FC
22 1,118 14:16 24:40 40:35 ⚔ Fish Boom into M@A
20 1,030 13:30 23:42 48:37 ⛏ Fish Boom into Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
25,130 19,149 16,165 4,460 64,904 67,826
19,570 17,584 7,190 3,000 47,344 50,711
18,435 17,919 6,300 4,320 46,974 47,178
21,010 12,660 8,010 2,255 43,935 47,196
15,970 12,441 6,750 2,000 37,161 38,640
7,885 14,335 2,760 2,535 27,515 29,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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