AoeStats
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Acropolis

503673590Analyzed
1v1 RM · 6d ago on Sep 1, 2026· 49m 49s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
889
+15
🇵🇱 Poles · Poland
861
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,083 9:44 23:57 39:38 ⚔ Scouts into Archers
18 912 11:47 27:52 44:02

Resources

Player Food Wood Gold Stone Spent Collected
20,645 17,161 11,185 2,485 51,476 57,263
17,525 10,219 4,785 1,190 33,719 37,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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