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503673410Analyzed
1v1 RM · 2mo ago on Sep 1, 2026· 53m 56s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Japanese · South Africa
511
+15
vs
🇹🇷 Goths · Türkiye
490
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 1,133 10:33 29:00 46:09 ⚔ Archer Rush
14 757 10:36 25:10 43:27

Resources

Player Food Wood Gold Stone Spent Collected
19,815 12,917 10,475 975 44,182 52,437
15,145 8,444 6,310 3,025 32,924 34,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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