AoeStats
← stinkelton7

Black Forest

503673242Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 44m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
684
+19
🇲🇽 Romans · Mexico
624
+21
vs
🇩🇪 Burgundians · Germany
774
-21
🇯🇵 Britons · Japan
705
-18
Player eAPM Actions Feudal Castle Imperial Opening
20 901 15:45 25:02 38:36 ⛏ Fast Castle
17 748 11:53 16:23 36:20 ⛏ Fast Castle
17 769 16:27 25:07 38:10 ⛏ Fast Castle
15 654 15:50 27:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,165 10,117 8,895 905 35,082 40,514
11,520 10,183 4,700 1,840 28,243 36,981
10,250 7,518 3,445 2,665 23,878 24,597
10,630 7,516 3,255 1,705 23,106 34,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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