AoeStats
← dr.breker

QS Arena

503673044Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 44m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
917
+14
🇩🇪 Ethiopians · Germany
902
+14
🇩🇪 Vietnamese · Germany
869
-14
🇩🇪 Teutons · Germany
869
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,462 9:11 13:25 27:24 ⛏ Fast Castle
24 1,078 8:46 12:59 33:00 ⛏ Fast Castle
19 862 8:55 13:26 38:22 ⛏ Fast Castle
18 794 9:15 13:11 28:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,455 11,015 14,015 2,150 51,635 65,097
19,725 13,275 13,445 2,250 48,695 53,315
17,035 21,615 9,045 850 48,545 67,551
23,945 10,570 9,545 2,345 46,405 49,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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