AoeStats
← MrDantes

Arabia

503672997Analyzed
2v2 RM · 6d ago on Sep 1, 2026· 43m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Shu · United States
798
+16
🇪🇸 Goths · Spain
778
+17
🇳🇱 Bulgarians · Netherlands
807
-17
🇳🇱 Romans · Netherlands
801
-17
Player eAPM Actions Feudal Castle Imperial Opening
19 816 10:26 18:19 ⛏ Fast Castle
17 730 12:27 17:22 31:57 ⛏ Fast Castle
14 600 13:16 25:27 ⚔ Drush into Skirms
12 506 11:17 24:21 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,615 11,439 6,010 2,655 34,719 38,829
11,380 8,225 5,070 1,635 26,310 37,259
12,900 7,249 3,735 450 24,334 27,836
12,670 4,910 4,100 250 21,930 25,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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