AoeStats
← GENTILLESSE

Team Islands

503672923Analyzed
4v4 RM · 7d ago on Sep 1, 2026· 84m 59s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Byzantines · United Kingdom
962
+12
🇬🇧 Spanish · United Kingdom
944
+13
🇵🇱 Koreans · Poland
921
+14
🇵🇱 Chinese · Poland
815
+19
🇫🇷 Malay · France
911
-16
🇬🇧 Bengalis · United Kingdom
899
-15
🇬🇧 Poles · United Kingdom
891
-15
🇸🇪 Vikings · Sweden
826
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 1,976 13:39 17:38 28:14 ⛏ Fish Boom FC into Fire Galleys
21 1,807 13:11 22:38 35:47 ⛏ Fish Boom FC
20 1,679 10:32 23:20 37:03 ⛏ Fish Boom FC
18 1,572 11:51 21:26 39:11 ⛏ Fish Boom FC
17 1,417 10:46 18:44 31:25 ⛏ Fish Boom FC
14 1,152 13:19 21:21 32:09 ⛏ Fish Boom FC
13 1,139 11:03 18:02 30:35 ⛏ Fish Boom FC
13 1,065 13:00 23:40 38:27 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
35,020 51,030 23,330 3,340 112,720 122,913
32,820 34,945 35,215 8,950 111,930 138,589
40,390 45,070 21,790 4,450 111,700 133,245
23,630 52,377 22,975 5,260 104,242 148,833
27,660 32,835 32,620 2,150 95,265 99,125
33,805 35,790 17,515 4,925 92,035 140,525
30,055 34,758 15,675 5,280 85,768 115,459
30,520 29,725 12,335 3,400 75,980 82,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.