AoeStats
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Nomad

503672817Analyzed
3v3 RM · 7d ago on Sep 1, 2026· 37m 33s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1092
+15
🇩🇪 Japanese · Germany
1079
+16
🇩🇪 Ethiopians · Germany
1040
+18
🇹🇷 Magyars · Türkiye
1116
-18
🇮🇹 Saracens · Italy
1085
-17
🇨🇭 Aztecs · Switzerland
1042
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 2,191 17:21 25:52 ⚔ Fish Boom into Archers
37 1,395 15:22 22:52 ⚔ Fish Boom into Archers
31 1,151 25:46 ⚔ Drush
24 914 16:03 22:01 32:39 ⛏ Fish Boom into Fire Galleys FC into Galleys
15 565 14:52 20:06 36:43 ⛏ Fish Boom FC
15 564 17:35 36:58 ⚔ Fish Boom into Fire Galleys into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,530 10,445 6,655 1,520 30,150 34,113
9,785 8,330 4,570 1,605 24,290 27,001
7,730 6,410 2,335 710 17,185 18,277
5,190 4,593 2,135 880 12,798 12,619
4,310 5,380 650 350 10,690 13,847
4,675 3,724 190 200 8,789 10,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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