AoeStats
← PointyRose6449

Black Forest

503672742Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 49m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1311
+7
🇩🇪 Khmer · Germany
1204
+10
🇩🇪 Slavs · Germany
973
+21
🇩🇪 Franks · Germany
832
+41
🇲🇽 Bohemians · Mexico
1098
-17
🇫🇷 Khmer · France
1087
-16
🇵🇱 Persians · Poland
1061
-15
🇹🇷 Lithuanians · Türkiye
1060
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,681 12:55 16:14 31:11 ⛏ Fish Boom FC
32 1,604 11:24 15:01 29:49 ⛏ Fast Castle
31 1,539 13:26 17:54 32:09 ⛏ Fish Boom FC
29 1,461 11:55 16:27 30:52 ⛏ Fish Boom FC
26 1,271 11:09 14:44 31:34 ⛏ Fast Castle
25 1,262 11:21 17:01 32:06 ⛏ Fast Castle
25 1,221 12:51 16:52 40:49 ⛏ Fast Castle
17 822 11:48 20:39 36:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,625 22,819 18,560 4,945 80,949 88,332
25,920 30,286 17,360 1,660 75,226 87,374
20,825 30,890 19,120 1,990 72,825 89,006
29,475 22,010 17,330 2,685 71,500 89,870
31,460 26,699 7,005 2,420 67,584 72,500
19,630 23,230 11,610 3,150 57,620 71,257
24,345 18,535 11,780 1,235 55,895 77,332
23,305 11,625 12,810 200 47,940 61,229
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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