AoeStats
← Romain Le Conquérant

Four Lakes

503672717Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 60m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
827
+12
🇫🇷 Byzantines · France
800
+14
🇩🇪 Goths · Germany
770
-24
🇩🇪 Franks · Germany
725
-22
Player eAPM Actions Feudal Castle Imperial Opening
27 1,615 10:12 22:22 33:53 ⛏ Fish Boom FC
27 1,644 13:26 24:54 44:05 ⚔ Fish Boom into Archers
27 1,625 12:55 25:14 47:20 ⚔ Fish Boom into Scouts
18 1,119 11:31 20:07 34:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,305 29,520 7,000 1,500 63,325 69,466
25,440 13,925 14,935 4,560 58,860 79,610
17,270 21,365 13,525 4,420 56,580 77,506
21,305 12,140 7,545 750 41,740 41,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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