AoeStats
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Nomad

503672576Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 25m 46s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bulgarians · United Kingdom
759
+14
🇳🇴 Spanish · Norway
726
+15
🇺🇸 Jurchens · United States
774
-17
🇦🇷 Cumans · Argentina
655
-24
Player eAPM Actions Feudal Castle Imperial Opening
24 612 13:55 ⚔ Fish Boom into Scouts
22 555 15:01 ⛏ Fish Boom FC
11 275 13:59 23:11 ⛏ Fast Castle
10 259 15:15 19:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,950 4,450 250 1,050 9,700 10,163
3,885 3,070 250 345 7,550 9,714
3,950 2,490 250 100 6,790 8,356
3,055 1,700 440 800 5,995 5,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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