AoeStats
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Four Lakes

503672359Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 45m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Inca · Peru
1181
+17
🇬🇧 Persians · United Kingdom
1172
+17
1201
-17
🇱🇹 Japanese · Lithuania
1193
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 2,381 11:52 16:18 33:18 ⛏ Fish Boom FC
40 1,813 9:23 20:02 34:53 ⚔ Fish Boom into Archers
36 1,654 10:39 22:23 38:55 ⚔ Fish Boom FC into Archers
35 1,581 10:31 20:07 39:11 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,425 10,287 12,925 3,445 50,082 54,503
17,525 13,388 8,415 3,715 43,043 49,855
13,720 12,742 6,335 2,530 35,327 38,524
10,985 11,855 5,030 1,200 29,070 30,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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