AoeStats
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Coastal Forest

503672137Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 28m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1063
+17
🇺🇸 Armenians · United States
1062
+17
🇩🇪 Japanese · Germany
1099
-18
🇩🇪 Tatars · Germany
1081
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 732 11:58 25:05 ⚔ Archer Rush
22 625 9:40 24:46 ⚔ Skirmisher Rush
21 593 12:11 22:21 ⚔ Fish Boom into Archers into Galleys
18 511 11:24 16:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,755 6,060 2,410 995 15,220 15,840
5,190 5,414 2,015 200 12,819 14,067
7,035 3,802 1,670 100 12,607 13,059
5,225 5,644 1,580 0 12,449 14,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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