AoeStats
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Yucatan

503671981Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 45m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
1216
+13
🇦🇷 Mongols · Argentina
1169
+15
🇧🇷 Wu · Brazil
1133
+17
🇨🇦 Magyars · Canada
1106
+18
vs
🇬🇧 Bohemians · United Kingdom
1170
-17
🇬🇧 Dravidians · United Kingdom
1161
-16
🇧🇪 Huns · Belgium
1159
-16
🇵🇱 Japanese · Poland
1142
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,643 13:05 17:07 34:27 ⛏ Fast Castle
30 1,348 13:14 16:56 36:33 ⛏ Fish Boom FC
30 1,364 11:11 23:22 39:33 ⚔ Scout Rush
28 1,252 13:16 16:54 33:45 ⛏ Fast Castle
23 1,051 12:59 20:00 38:40 ⚔ Scout Rush
22 974 13:13 17:40 34:34 ⛏ Fast Castle
21 947 11:33 16:22 41:12 ⛏ Fast Castle
17 752 12:19 18:05 34:05 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,705 18,315 10,550 4,730 51,300 60,308
28,625 11,305 9,320 1,285 50,535 60,320
15,175 16,106 11,225 4,030 46,536 57,326
23,965 12,408 9,295 400 46,068 56,753
26,245 9,116 8,450 1,530 45,341 46,639
19,945 12,435 7,400 3,070 42,850 45,635
12,570 13,650 8,675 1,900 36,795 40,535
9,840 9,132 5,785 2,195 26,952 30,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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