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Black Forest

503671900Analyzed
2v2 RM · 1d ago on Sep 1, 2026· 67m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
820
+16
🇫🇷 Goths · France
816
+16
🇪🇸 Khmer · Spain
868
-18
🇪🇸 Turks · Spain
774
-14
Player eAPM Actions Feudal Castle Imperial Opening
xDakaaH Khmer
37 2,513 13:21 18:27 32:35 ⛏ Fast Castle
Riky Turks
25 1,705 11:38 22:21 36:01 ⛏ Fish Boom FC
22 1,471 12:02 15:48 34:38 ⛏ Fast Castle
16 1,104 11:33 22:08 35:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,020 40,879 25,680 5,190 110,769 118,808
48,180 22,073 23,855 2,370 96,478 113,641
28,595 20,331 18,295 3,960 71,181 115,922
18,310 20,085 19,430 3,090 60,915 64,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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