AoeStats
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Arabia

503671864Analyzed
3v3 RM · 7d ago on Sep 1, 2026· 33m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
1330
+11
🇪🇸 Persians · Spain
1320
+12
🇪🇸 Khmer · Spain
1143
+20
🇧🇷 Mongols · Brazil
1230
-14
🇵🇪 Ethiopians · Peru
1229
-14
🇳🇴 Portuguese · Norway
1209
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 1,915 9:07 19:02 ⚔ Scout Rush
40 1,347 9:31 22:22 ⚔ Archer Rush
39 1,295 10:37 23:02 ⚔ Scout Rush
39 1,314 10:01 23:14 ⚔ Scout Rush
32 1,065 9:39 19:14
16 532 10:55 17:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,335 8,239 6,200 200 22,974 23,353
10,265 5,220 4,370 160 20,015 21,733
6,310 5,764 2,345 200 14,619 15,412
6,870 4,723 1,340 200 13,133 13,641
6,995 2,405 1,880 1,425 12,705 14,955
5,465 3,270 470 125 9,330 10,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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