AoeStats
← ahmed.alomoush

Yucatan

503671837Analyzed
3v3 RM · 7d ago on Sep 1, 2026· 55m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
715
+4
🇬🇧 Britons · United Kingdom
686
+5
611
+7
🇳🇱 Khmer · Netherlands
425
-6
🇨🇭 Vietnamese · Switzerland
396
-5
🇹🇷 Italians · Türkiye
380
-5
Player eAPM Actions Feudal Castle Imperial Opening
34 1,871 14:29 17:27 31:07 ⛏ Fast Castle
15 820 13:17 22:05 38:15 ⛏ Fast Castle
15 852 9:50 19:11 38:35 ⛏ Fast Castle
10 534 10:39 23:14 36:24 ⛏ Fast Castle
9 494 14:07 32:52 ⚔ Skirmisher Rush
7 360 12:28 26:44 42:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,435 22,135 12,845 3,550 63,965 74,533
29,245 14,090 16,860 1,600 61,795 92,080
14,745 14,350 11,055 5,390 45,540 51,024
15,960 15,140 11,750 1,760 44,610 50,187
20,720 7,845 11,715 1,300 41,580 47,144
12,410 11,513 4,835 2,880 31,638 32,924
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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