AoeStats
← odunolu_

Black Forest

503671783Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 65m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
843
+18
🇦🇷 Vietnamese · Argentina
790
+21
🇹🇷 Bohemians · Türkiye
911
-20
🇮🇳 Portuguese · India
884
-19
Player eAPM Actions Feudal Castle Imperial Opening
34 2,251 12:09 15:50 30:59 ⛏ Fast Castle
22 1,449 11:51 17:32 33:47 ⛏ Fast Castle
20 1,309 14:11 20:28 33:08 ⛏ Fast Castle
18 1,193 15:25 20:55 55:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,745 11,084 24,840 1,405 66,074 80,329
22,815 21,677 7,880 3,380 55,752 57,667
16,740 20,326 11,705 2,675 51,446 53,822
15,655 19,108 13,485 3,030 51,278 59,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.