AoeStats
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503671694Analyzed
3v3 RM · 7d ago on Sep 1, 2026· 74m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1168
+9
🇦🇹 Khmer · Austria
1138
+11
🇩🇪 Romans · Germany
1108
+12
🇳🇴 Gurjaras · Norway
1086
-14
🇹🇷 Burgundians · Türkiye
999
-10
🇨🇿 Bohemians · Czechia
962
-9
Player eAPM Actions Feudal Castle Imperial Opening
40 2,948 11:18 15:54 38:53 ⛏ Fast Castle
34 2,548 12:04 16:52 43:11 ⛏ Fast Castle
22 1,612 10:35 20:37 30:45 ⛏ Fast Castle
19 1,398 11:44 23:16 38:45 ⛏ Fast Castle
18 1,334 11:03 15:07 33:26 ⛏ Fast Castle
14 1,076 10:47 18:01 33:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,860 34,040 23,465 1,725 115,090 135,811
53,295 15,640 30,465 3,455 102,855 111,753
30,610 32,595 23,045 4,330 90,580 106,428
23,965 37,453 19,925 6,185 87,528 97,576
24,980 27,885 14,755 1,080 68,700 81,245
22,955 22,995 12,610 6,310 64,870 77,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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