AoeStats
← Chostakovix

Arabia

503671569Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 70m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
1205
+13
🇵🇱 Cumans · Poland
1163
+15
🇩🇪 Shu · Germany
1168
-15
🇩🇪 Georgians · Germany
1128
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 3,073 10:10 23:58 37:11
42 2,926 10:22 23:15 41:42 ⚔ Archer Rush
35 2,458 10:07 22:20 42:17 ⚔ Archers into Skirms
28 1,940 8:12 21:19 40:36 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,485 32,970 13,205 6,550 86,210 107,837
26,130 25,686 18,055 4,250 74,121 103,438
19,460 23,557 14,610 2,475 60,102 60,674
27,660 21,282 5,575 1,900 56,417 59,428
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.