AoeStats
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Arabia

503671554Analyzed
3v3 RM · 7d ago on Sep 1, 2026· 24m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Romans · Austria
965
+17
🇦🇹 Armenians · Austria
939
+18
🇦🇹 Sicilians · Austria
886
+20
🇹🇼 Cumans · Taiwan
1003
-19
🇹🇷 Cumans · Türkiye
985
-19
🇹🇷 Persians · Türkiye
970
-18
Player eAPM Actions Feudal Castle Imperial Opening
48 1,153 11:20 18:28 ⚔ Towers FC
41 999 11:20
30 725 10:02 ⚔ M@A into Skirms
16 392 11:29
14 338 11:51 19:17 ⛏ Fast Castle
13 307 10:48 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
5,320 3,290 490 200 9,300 10,863
4,425 2,600 590 125 7,740 8,571
4,185 1,960 425 675 7,245 8,556
4,015 1,962 700 0 6,677 8,569
2,750 2,561 110 125 5,546 6,635
2,070 1,720 125 125 4,040 4,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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