AoeStats
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Black Forest

503671472Analyzed
3v3 RM · 7d ago on Sep 1, 2026· 51m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Georgians · Germany
1353
+17
🇩🇪 Mongols · Germany
1346
+17
🇩🇪 Bohemians · Germany
1339
+18
🇧🇪 Teutons · Belgium
1441
-20
1395
-18
🇧🇪 Ethiopians · Belgium
1283
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,879 13:43 19:24 29:26 ⛏ Fast Castle
30 1,569 12:26 16:21 30:26 ⛏ Fast Castle
29 1,508 15:22 19:32 33:08 ⛏ Fast Castle
27 1,407 13:49 19:17 36:12 ⛏ Fast Castle
25 1,286 11:35 15:33 30:11 ⛏ Fast Castle
20 1,053 12:07 16:28 32:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,480 31,729 23,575 4,845 87,629 95,869
30,220 35,785 18,895 1,880 86,780 92,364
36,470 28,816 18,610 2,305 86,201 91,725
31,005 19,603 13,430 6,190 70,228 74,596
28,195 18,929 19,845 1,980 68,949 80,795
22,450 21,421 10,415 5,575 59,861 68,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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