AoeStats
← Oberst_Klink

Arabia

503671326Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 56m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
940
+16
927
+17
🇫🇮 Mongols · Finland
947
-17
🇫🇮 Koreans · Finland
933
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,998 9:35 24:50 37:21 ⚔ Archer Rush
31 1,770 9:35 26:07 45:09 ⚔ Tower Rush
21 1,210 11:09 21:13 41:08 ⚔ Scout Rush
16 915 11:15 21:46 42:01 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,045 16,424 13,215 2,245 53,929 67,825
18,275 21,615 8,150 3,800 51,840 59,403
13,175 13,164 9,435 2,925 38,699 44,139
10,640 12,855 9,055 760 33,310 37,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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