AoeStats
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Black Forest

503671316Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 63m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bulgarians · Türkiye
800
+14
🇹🇷 Berbers · Türkiye
768
+15
🇨🇦 Khmer · Canada
737
+16
🇩🇰 Portuguese · Denmark
843
-19
🇩🇰 Burgundians · Denmark
728
-31
🇩🇰 Britons · Denmark
672
-23
Player eAPM Actions Feudal Castle Imperial Opening
24 1,550 15:57 25:10 49:58 ⛏ Fast Castle
20 1,251 10:10 20:02 29:39 ⛏ Fast Castle
17 1,071 12:22 19:11 35:32 ⛏ Fast Castle
15 965 11:49 22:22 44:20 ⛏ Fast Castle
11 718 16:29 27:44 42:48 ⚔ Skirmisher Rush
10 638 12:43 22:21 34:12 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,735 17,233 22,535 2,065 76,568 92,980
18,730 27,005 17,575 4,485 67,795 99,664
27,075 18,856 17,645 3,160 66,736 84,268
20,305 20,343 7,360 3,160 51,168 64,019
18,610 19,385 8,610 2,700 49,305 66,729
18,445 13,442 7,505 1,710 41,102 45,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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