AoeStats
← Mithrandir

Hideout

503671209Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 41m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Magyars · Denmark
1295
+15
🇩🇰 Vietnamese · Denmark
1270
+16
🇹🇷 Magyars · Türkiye
1269
-15
🇹🇷 Japanese · Türkiye
1269
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,449 9:20 21:13 40:42 ⚔ Archer Rush
30 1,249 10:23 19:25 ⛏ Fast Castle
22 911 10:59 15:41 ⛏ Fast Castle
21 882 10:58 15:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,070 10,474 4,620 1,245 28,409 33,148
9,215 7,130 2,875 1,150 20,370 23,629
7,370 5,245 3,575 3,265 19,455 19,423
6,805 3,170 4,115 860 14,950 15,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.