AoeStats
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QS Arena

503671025Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 63m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Celts · Switzerland
1235
+14
🇨🇭 Tatars · Switzerland
1160
+17
🇩🇪 Britons · Germany
1076
+35
🇨🇭 Saracens · Switzerland
1204
-18
🇨🇭 Bohemians · Switzerland
1173
-17
🇨🇭 Turks · Switzerland
1173
-17
Player eAPM Actions Feudal Castle Imperial Opening
81 5,174 7:13 11:29 26:05 ⛏ Fast Castle
51 3,213 8:32 12:26 38:54 ⛏ Fast Castle
40 2,542 8:36 13:58 33:08 ⛏ Fast Castle
33 2,092 8:36 12:48 26:56 ⛏ Fast Castle
32 2,034 7:59 13:02 38:20 ⛏ Fast Castle
19 1,221 7:15 13:54 35:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,315 32,605 24,220 3,650 92,790 96,160
28,315 36,836 17,485 4,600 87,236 91,592
28,480 30,105 17,320 3,555 79,460 85,567
26,720 17,770 17,055 3,170 64,715 87,464
32,220 19,785 7,235 1,365 60,605 67,139
14,905 14,802 7,870 1,645 39,222 67,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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