AoeStats
← Kaiser Quast

Arabia

503670384Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 47m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Khitans · Belgium
1107
+13
🇮🇪 Huns · Ireland
1076
+15
🇩🇪 Khmer · Germany
1072
-15
🇪🇸 Franks · Spain
1017
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,784 9:35 21:02 39:22 ⚔ Scout Rush
27 1,263 11:29 22:12 36:48
20 968 10:52 16:59 35:54 ⛏ Fast Castle
12 578 10:46 21:15 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
16,155 11,718 9,285 1,600 38,758 43,096
15,180 12,375 5,245 1,250 34,050 37,160
14,155 8,378 5,900 1,555 29,988 32,829
12,025 7,276 5,545 1,900 26,746 30,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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