AoeStats
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Arabia

503670333Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 73m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
856
+14
🇪🇸 Britons · Spain
855
+14
vs
🇬🇧 Maya · United Kingdom
822
-14
🇬🇧 Romans · United Kingdom
822
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,956 11:36 26:00 48:55 ⚔ Scout Rush
17 1,278 11:11 31:29 44:55 ⚔ Archer Rush
14 1,057 10:24 23:19 39:38 ⚔ M@A Rush
6 463 11:34 26:45 48:35 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
27,770 18,645 21,420 4,080 71,915 95,422
24,325 17,490 11,090 2,250 55,155 57,866
11,980 16,445 11,180 1,625 41,230 50,069
14,680 15,600 1,955 750 32,985 33,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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